“We’ve had great success in establishing the title as one of the most popular multiplayer games in virtual reality and grown it over the last two years with genre-leading post-launch support, which has resulted in a thriving community. “Releasing EVE: Valkyrie for high-end VR headsets embodied the culmination of a decades-long dream for CCP,” said Hilmar Veigar Pétursson, CEO of CCP Games. We look forward to seeing the already intense competition between Valkyrie pilots going up a notch, as more players from around the world can join existing pilots for space-dogfighting battles.” “Not having access to VR hardware will no longer hold gamers back from diving weapons-first into intense and highly competitive space combat with friends. “If you can play first-person shooters, you can pilot one of EVE: Valkyrie – Warzone’s amazing ships,” said Andrew Willans, Lead Game Designer at CCP’s Newcastle Studio.
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